Home Game Room Robo Ranks StarShips COM Center EyePlay Games 
   
Register

The first thing you have to do is create a user profile for yourself by registering.

Your profile grants you access to private EyePlay services, like playing Robo Runner and using the discussion forum.

Registration requires:

  • Your name
  • Email address
  • Robo Name
  • Password
Your Name, like all your registration information, is kept private. For more information see the EyePlay Privacy Policy.

Your Robo Name (user name) will be the name of your robot for every game you play. It is your identity at EyePlay Games, and it is what all other players will know you as. Choose wisely, as you cannot change it later.

Your password prevents other players from seeing (and playing) your program chips.

Email is used to:

  • activate your registration
  • retrieve forgotten passwords
  • notify players when added to games
  • notify players when a game is waiting for their next move

Game Rules

It's difficult to play a game without knowing the rules. So take some time to learn how to play Robo Runner, before creating your first game.

To learn more, click here.


Create a Game

You can create a game using the Game Creator, located in the Game Room.

The Game Creator allows you to define the parameters for your new game, including:

  • Game Name
  • StarShip Selection
  • Number of Lives
  • Hull Damage
  • Scanners
  • Optional Equipment
  • Players
  • Joiners

Game names are used to easily distinguish your game from the other ongoing games in the Game Room.

StarShips define the terrain used for game play. There are several StarShips in the Robo Runner fleet. First timers should create a single player game and serve on the RRS Simple Shuttle. This is truly a simple map, and can be completed in one move (if the program chips are right), but it gives you an opportunity to become familiar with the various StarShip elements, and programming mechanics.

Each StarShip name includes a number in parenthesis, which indicates the number of inspection points on the ship.

Optional equipment allows you enhance the weaponry of each players robot. If enabled, game creation equips each player's robot with one option at random. Options include: twin lasers, nitro tanks, repulsors, shields. For more information on the function of optional equipment, see the rules page.

Lives are initially set to three, but may be increased or decreased at game creation time.

Hull Damage selector allows you to choose whether you want to serve on a StarShip with or without Hull Damage. If the ship has Hull Damage, then the damage must be fixed with the robots laser welder before it can be inspected. If the ship doesn't have hull damage, then no repairs are required, and the mission objective is simplified to hull inspections only.

Scanners are artificially intelligent robos, which scan the factory floor for debris. They have no interest in competing but they are armed and dangerous and can be quite deadly if you get in their way. The scanner selector allows you to choose the number of scanners which are present in the game. The default is two.

Player assignment is done at game creation time, and is accomplished by using the text boxes next to each robot image.

Only choose those players who are expected to play your game. Do not choose a player that you do not know, as there is no guarantee that they will play your game.

To assign a robot to a player, simply type the Roboname of the player in the box to the right of the desired robot image. Repeat this for each player.

You can define from one to seven players. First timer's should start with a single player game to become familiar with the various StarShip elements, and programming mechanics.

If you want other (possibly unknown) players to join a game that you've created, change the Allow Other Players to Join value from zero to the desired number of joiners. Join Games are displayed at the top of the Game Room, notifying players that it has openings. Once all player openings are filled, the game will begin.

Robo Runner games are not necessarilly one session games. They may span hours, days, or even weeks. Please be patient when playing with people that you do not know, as Robo Runner players are from all over the world, in many different time zones. While you're awake playing your hand, your opponents may be asleep.


Game Room

Once a game is created, it will appear in Your Game Room.

The game room displays all games in progress, and the following information about each game:

  • Activity status
  • Date of last move
  • Game name
  • Player Robo Names
  • Progress indication bar
  • Deletion button
To play a game that you are involved in, select your Robo Name next to the game name of interest. At this time you will be asked your password. The password security dialog box is case sensitive, so make sure your Robo Name and password use capitol letters where appropriate (as defined at the time of registration).

If your Robo Name is Orange, then the game is waiting for your move. If your Robo Name is Black, then you've already played your hand, and you're waiting for other players to make their move.

Due to password protection, you will not be able to click on other player game sessions.

Each game has a game activity status light next to it. The meaning of the status light colors are as follows:

A hand was played in the past 5 minutes
A hand was played in the past 5-15 minutes
A hand has not been played in the past 15 minutes
A hand has not been played in the past 8 days, or the game is over

If you want to watch a game that you are not involved in, click on the activity status light for the game of interest.

The green Progress Bar shows you the progress of the game (determined by the number of inspection points reached).

To prevent Game Room clutter, please delete your games when they are completed

Use the deletion button to delete your games when they are complete. When playing a multi-session game, give your opponents a day to see the results, but be sure to delete it shortly thereafter.

The Game Room usually has many games running. To help you quickly find the games that you are involved in, click on the My Room button. This will filter-out all games that you are not in.


Control Panel

Become familiar with the Robo Runner control panel, as it is your primary interface to game play.

To learn more, click here.


Player Ejection

At times a player may seeming disappear from a game without quitting first, and never returning. This used to bring the game to a halt, but now the remaining players may vote to eject inactive players from the game.

A player may cast a vote via the [EJECT] command in the RoboChat bar. Simply type the following in the chat bar to vote JohnDoeBot out of the game:

[EJECT] JohnDoeBot

Note:All RoboChat commands are CASE sensitive, and must use all capital letters for the command, and appropriate capitalization for RoboNames.

For a player to be ejected, votes are required from multiple players, as follows:

  • 7 player game requires 4 votes
  • 6 player game requires 4 votes
  • 5 player game requires 3 votes
  • 4 player game requires 2 votes
  • 3 player game requires 2 votes

Players cannot be ejected from 1 or 2 player games.

All RoboChat command activity is reported to other players via the RoboChat bar.

The RoboChat bar also accepts the [QUIT] command which allows you to quit the game. Note that the quit option in the game control panel's pull-down menu has been removed.


Game Logout

When a player logs out, he essentially disconnects from the game. If the game is not over, logout acts as if you quit, allowing others to continue playing. If the game is over, your game reference is dropped. When the last player logs out of a game, the game is removed from the server.

If you logout of a game, you cannot return to it later, and it will not show-up in your private game room.

To logout of a game, you can either use the [LOGOUT] command in the RoboChat bar, or press the per-game logout button in the game room .

Remember... logging out will only delete the game if you were the last player to logout. Also remember, this is the only way games get deleted. So logout of them when you're done with them.


Robo Ranks

Robo Ranks is a list of all registered players, showing how they compare to one another.

Win/Loose statistics are maintained for each player, as well as, how may opponents competed in each game you won. A score is derived from these statistics, representing player skill. The more games you win, the higher your score. The more players competing in the games you won, the higher your score. Note that single player games are not counted towards your score.

All robos are ordered by score, best to worst.

This page also displays each registered player's rank. Rank is based solely on experience, not skill. The more games you play the higher your rank. Ranks are as follows, from highest to lowest:

  1. Top Bot (there can be only one)
  2. Self Aware
  3. Positronic
  4. A. I. Bot
  5. Roaming Salvage
  6. Scrap Heap

COM Center

The COM Center is your nerve center for communicating with other players (outside of the game sessions).

It contains player discussion forums and much more, including:

Profile Manager Tell others more about you, or less. Make your ICQ, AOL, MSN, or Yahoo messenger IDs known. And more...
Messenger Service Send private messages to other player's private EyePlay mailbox, and keep your email address private.
Email Forwarding All player email addresses are kept private, but you may want to email a player directly. The email forwarding feature allows you to send email to a specific player without knowing their address (forwarded by EyePlay). Note, however, that doing so reveals your email address to the recipient.

Check-out the COM Center.

Introduce yourself to other members. Rant and rave about Robo Runner. Propose new features in the Feature Wish List. And last but not least, keep tabs on the latest developments from EyePlay Games.