![]() |
![]() |
![]()
|
|
The first thing you have to do is create a user profile for yourself by registering. Your profile grants you access to private EyePlay services, like playing Robo Runner and using the discussion forum. Registration requires:
Your Robo Name (user name) will be the name of your robot for every game you play. It is your identity at EyePlay Games, and it is what all other players will know you as. Choose wisely, as you cannot change it later. Your password prevents other players from seeing (and playing) your program chips. Email is used to:
It's difficult to play a game without knowing the rules. So take some time to learn how to play Robo Runner, before creating your first game. To learn more, click
here.
You can create a game using the Game Creator, located in the
Game Room.
Game names are used to easily distinguish your game from the other ongoing games in the Game Room. StarShips
define the terrain used for game play. There are several StarShips in
the Robo Runner fleet.
First timers should create a single player game and serve on the
RRS Simple Shuttle.
This is truly a simple map, and can be completed in one move (if the
program chips are right), but it gives you an opportunity to become
familiar with the various StarShip elements, and programming mechanics.
Optional equipment
allows you enhance the weaponry of each players robot. If enabled, game
creation equips each player's robot with one option at random. Options
include: twin lasers, nitro tanks, repulsors, shields.
For more information on the function of optional equipment, see the
rules page.
Lives are
initially set to three, but may be increased or decreased at game creation
time.
Hull Damage
selector allows you to choose whether you want to serve
on a StarShip with or without Hull Damage. If the ship has Hull Damage,
then the damage must be fixed with the robots laser welder before it
can be inspected. If the ship doesn't have
hull damage, then no repairs are required, and the mission objective is
simplified to hull inspections only.
Scanners are artificially intelligent robos,
which scan the factory floor for debris. They have no interest in competing
but they are armed and dangerous and can be quite deadly if you get in
their way. The scanner selector allows you to choose the number of scanners
which are present in the game. The default is two.
Player assignment
is done at game creation time, and is accomplished by using the text boxes
next to each robot image.
To assign a robot to a player, simply type the Roboname of the player in the box to the right of the desired robot image. Repeat this for each player. You can define from one to seven players. First timer's should start with a single player game to become familiar with the various StarShip elements, and programming mechanics. If you want other (possibly unknown) players to join a game that you've created, change the Allow Other Players to Join value from zero to the desired number of joiners. Join Games are displayed at the top of the Game Room, notifying players that it has openings. Once all player openings are filled, the game will begin. Robo Runner games are not necessarilly one session games. They may span
hours, days, or even weeks. Please be patient when playing with people that
you do not know, as Robo Runner players are from all over the world,
in many different time zones. While you're awake playing your hand,
your opponents may be asleep.
Once a game is created, it will appear in Your Game Room. The game room displays all games in progress, and the following information about each game:
If your Robo Name is Orange, then the game is waiting for your move. If your Robo Name is Black, then you've already played your hand, and you're waiting for other players to make their move. Due to password protection, you will not be able to click on other player game sessions. Each game has a game activity status
light next to it. The meaning of the status light colors are as follows:
If you want to watch a game that you are not involved in, click on the activity status light for the game of interest. The green Progress Bar shows you the progress
of the game (determined by the number of inspection points reached).
Use the deletion button The Game Room usually has many games running. To help you quickly find the games that you
are involved in, click on the My Room button. This
will filter-out all games that you are not in.
Become familiar with the Robo Runner control panel, as it is your primary interface to game play. To learn more, click here.
At times a player may seeming disappear from a game without quitting first, and never returning. This used to bring the game to a halt, but now the remaining players may vote to eject inactive players from the game. A player may cast a vote via the [EJECT] command in the RoboChat bar. Simply type the following in the chat bar to vote JohnDoeBot out of the game: [EJECT] JohnDoeBot Note:All RoboChat commands are CASE sensitive, and must use all capital letters for the command, and appropriate capitalization for RoboNames. For a player to be ejected, votes are required from multiple players, as follows:
Players cannot be ejected from 1 or 2 player games. All RoboChat command activity is reported to other players via the RoboChat bar. The RoboChat bar also accepts the [QUIT] command which allows you to
quit the game. Note that the quit option in the game control panel's pull-down
menu has been removed.
When a player logs out, he essentially disconnects from the game. If the game is not over, logout acts as if you quit, allowing others to continue playing. If the game is over, your game reference is dropped. When the last player logs out of a game, the game is removed from the server. If you logout of a game, you cannot return to it later, and it will not show-up in your private game room. To logout of a game, you can either use the [LOGOUT] command in the RoboChat bar, or press the per-game logout button in the game room . Remember... logging out will only delete the game if you were the last
player to logout. Also remember, this is the only way games get deleted.
So logout of them when you're done with them.
Robo Ranks is a list of all registered players, showing how they compare to one another. Win/Loose statistics are maintained for each player, as well as, how may opponents competed in each game you won. A score is derived from these statistics, representing player skill. The more games you win, the higher your score. The more players competing in the games you won, the higher your score. Note that single player games are not counted towards your score. All robos are ordered by score, best to worst. This page also displays each registered player's rank. Rank is based solely on experience, not skill. The more games you play the higher your rank. Ranks are as follows, from highest to lowest:
The COM Center is your nerve center for communicating with other players (outside of the game sessions). It contains player discussion forums and much more, including:
Check-out the COM Center. Introduce yourself to other members. Rant and rave about
Robo Runner. Propose new features in the Feature Wish List. And last but not least,
keep tabs on the latest developments from EyePlay Games.
|